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en5.2:injury [2018/11/10 22:57]
mahlex created
en5.2:injury [2018/11/10 23:00] (current)
mahlex [Injury]
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-======Damage======+======Injury======
 If the attack hit with one die, **the last digit of the die that missed** is added to the weapon’s Damage. When the last digit is 0, as in 10 or 20, it counts as 10. If the attack hit with one die, **the last digit of the die that missed** is added to the weapon’s Damage. When the last digit is 0, as in 10 or 20, it counts as 10.
  
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 If both dice hit, **twice the difference between them** is added to the weapon’s Damage. If the difference is 10 or greater, it counts as 20. If both dice hit, **twice the difference between them** is added to the weapon’s Damage. If the difference is 10 or greater, it counts as 20.
  
-//Example: Attack 15 vs Defense 5, Damage 3. The roll comes up 13 Black, ​White. Both dice hit, and the difference between them is 4 (13-9). The Damage is 11 (3+4+4).//+//Example: Attack 15 vs Defense 5, Damage 3. The roll comes up 10 Black, ​White. Both dice hit, and the difference between them is 4 (10-6). The Damage is 11 (3+4+4).//
  
 =====Armor===== =====Armor=====
en5.2/injury.1541887050.txt.gz · Last modified: 2018/11/10 22:57 by mahlex