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en5.1:tables [2016/03/17 15:29] (current)
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 +======Tables======
  
 +=====Ranged combat modifiers=====
 +There are factors which may affect the value of a Ranged attack. These are a few examples:
 +
 +  * +5 Shooting range or hunting for sport
 +  * +2 The enemy seems unaware of the shooter'​s location, or unable to retaliate.
 +  * -2 Reduced visibility (fog, gloom, blinded by light)
 +  * -5 Blind Fire (the shooter knows roughly where the target is, but can't see it - or Aim at it)
 +  * -5 Extreme range (firing at one Range higher than the weapon'​s Range)
 +
 +**Target Size**
 +  * +2 Car (visible area = human x4)
 +  * +1 Horse (human x2)
 +  * ±0 Standing human, no cover
 +  * -1 Crouching enemy, dog (human/2)
 +  * -2 Prone enemy, tire (human/4)
 +  * -3 Head and some shoulders, hare (human/8)
 +  * -4 Most of the head (human/16)
 +  * -5 Lookout, small portion of head (human/32)
 +
 +**Target Motion**
 +  * -1 Moving: 1-4 m/s (walking, jogging, or movement of any speed straight towards or away from the shooter) ​
 +  * -2 Fast-moving:​ 5-15 m/s (running)
 +  * -3 Irregular movements or very fast-moving:​ >15m/s
 +
 +====== ​ ======
 +{{template>​navlast|prevpage=advanced|prevtitle=Advanced}}
en5.1/tables.txt · Last modified: 2016/03/17 15:29 (external edit)